How to play
Grab one phone, gather your group, and pick a game. The phone tells you whose turn it is, keeps score, and runs the timer.
Imposter
- Pass the phone round. Each player taps their card to see the secret word, then hides it.
- One player sees “Imposter” instead (plus a one-word hint, if hints are on). They must bluff.
- Go round the circle. Everyone says one word linked to the secret word, then discuss and vote.
- Catch the imposter and everyone else scores 1. If they escape or guess the word, they score 2.
Charades
- The actor holds the phone so only they can see it, then taps Start.
- Act out the word on screen. No talking, no sounds, and no pointing at things in the room.
- When someone guesses it, tap Got it. Stuck? Tap Skip for a new word.
- When time runs out, the actor scores 1 point per word guessed. Pass the phone on.
Would You Rather
- Read both options out loud.
- Count to three. Everyone points left for the first option or right for the second.
- Tap every player on the bigger side. They each score 1. A tie means nobody scores.
- Tap Next turn for a new question.
Pass the Bomb
- Read the category out loud, then tap Light the fuse.
- Say one answer that fits, tap Pass, and hand the phone to the next player.
- No repeats. If the group says an answer doesn’t count, try again before passing.
- When the bomb explodes, whoever is holding it loses. Everyone else scores 1.
Fishbowl
- The clue-giver holds the phone so only they can see it, then taps Start.
- Round 1: describe it, but don’t say the word. Round 2: one word only. Round 3: act it out, silently.
- Tap Got it for every correct guess, or Skip to move on.
- The clue-giver scores 1 per guess. The same words come back each round, so remember them.
Never Have I Ever
- Read the “Never have I ever…” statement out loud.
- Anyone who HAS done it raises a hand. Telling the story is optional.
- Tap each player with a hand up. They each score 1.
- Tap Next turn. The highest score at the end is the most adventurous.
Hot Seat
- The player named on screen is in the hot seat.
- Everyone else takes turns asking the question on the card. Tap New card for another one.
- The hot-seat player answers honestly, or says “pass”.
- When time is up, they choose the best question. Tap whoever asked it to give them 1 point.
True or False
- Read the statement out loud.
- Everyone shows thumbs up for True or thumbs down for False, all at once.
- Tap Reveal answer.
- Tap every player who got it right. They each score 1.
Whisper Chain
- The first player taps Peek, reads the phrase, then taps Hide it.
- They whisper it once into the next player’s ear. Keep passing it round the circle, with no repeats.
- The last player says what they heard out loud. Tap Reveal to see the original.
- Find where it went wrong. Everyone who passed it on correctly before that point scores 1.
20 Questions
- The answerer taps Peek, memorises the secret, then taps Hide it.
- Everyone else takes turns asking yes-or-no questions. Tap + after each one to count them, up to 20.
- The answerer can only say yes or no. Tap Reveal when someone guesses, or after question 20.
- Tap whoever guessed it for 1 point. If nobody did, tap the answerer instead.
Most Likely To
- Read the “Most likely to…” prompt out loud.
- Count to three. Everyone points at the player they think fits best, all at once.
- Tap the player with the most fingers pointing at them. A tie means all tied players score.
- Tap Next turn for a new prompt.
Two Truths & a Lie
- Read the topic on screen out loud.
- The player whose turn it is tells three short stories about it. Two are true and one is a lie.
- Everyone else can ask one question each, then says which story they think is the lie.
- The storyteller reveals the lie. Tap everyone who spotted it. They each score 1.
Truth or Dare
- The player whose turn it is chooses Truth or Dare.
- Read the card out loud. Answer the truth honestly, or do the dare.
- Did they do it? Tap them for 1 point. No points for chickening out.
- Anyone can tap New card to swap a prompt that doesn’t feel right.
Spin the Bottle
- The spinner taps Spin.
- The bottle lands on another player, and their name appears.
- The spinner reads the prompt out loud, and that player does it.
- If they did it, tap them for 1 point. Then tap Next turn.
Kings Cup
- Read the card’s rule out loud. Everyone plays it.
- The player who loses the card usually takes a sip. Sips are always optional, and water counts.
- Tap whoever won the card. They score 1.
- Tap Next turn for the next card. Rules made with a Jack last the whole game.
Cocktail Roulette
- Read the question to the player whose turn it is.
- They either answer honestly or take a sip to skip it. Sips are always optional.
- If they answered, tap them for 1 point.
- Tap Next turn to pass to the next player.
Sip & Spill
- Read the prompt to the player whose turn it is.
- They either spill the story, or take a sip and stay quiet. Sips are always optional.
- If they spilled, tap them for 1 point.
- Tap Next turn to pass to the next player.