How to play

Grab one phone, gather your group, and pick a game. The phone tells you whose turn it is, keeps score, and runs the timer.

Imposter

  1. Pass the phone round. Each player taps their card to see the secret word, then hides it.
  2. One player sees “Imposter” instead (plus a one-word hint, if hints are on). They must bluff.
  3. Go round the circle. Everyone says one word linked to the secret word, then discuss and vote.
  4. Catch the imposter and everyone else scores 1. If they escape or guess the word, they score 2.

Charades

  1. The actor holds the phone so only they can see it, then taps Start.
  2. Act out the word on screen. No talking, no sounds, and no pointing at things in the room.
  3. When someone guesses it, tap Got it. Stuck? Tap Skip for a new word.
  4. When time runs out, the actor scores 1 point per word guessed. Pass the phone on.

Would You Rather

  1. Read both options out loud.
  2. Count to three. Everyone points left for the first option or right for the second.
  3. Tap every player on the bigger side. They each score 1. A tie means nobody scores.
  4. Tap Next turn for a new question.

Pass the Bomb

  1. Read the category out loud, then tap Light the fuse.
  2. Say one answer that fits, tap Pass, and hand the phone to the next player.
  3. No repeats. If the group says an answer doesn’t count, try again before passing.
  4. When the bomb explodes, whoever is holding it loses. Everyone else scores 1.

Fishbowl

  1. The clue-giver holds the phone so only they can see it, then taps Start.
  2. Round 1: describe it, but don’t say the word. Round 2: one word only. Round 3: act it out, silently.
  3. Tap Got it for every correct guess, or Skip to move on.
  4. The clue-giver scores 1 per guess. The same words come back each round, so remember them.

Never Have I Ever

  1. Read the “Never have I ever…” statement out loud.
  2. Anyone who HAS done it raises a hand. Telling the story is optional.
  3. Tap each player with a hand up. They each score 1.
  4. Tap Next turn. The highest score at the end is the most adventurous.

Hot Seat

  1. The player named on screen is in the hot seat.
  2. Everyone else takes turns asking the question on the card. Tap New card for another one.
  3. The hot-seat player answers honestly, or says “pass”.
  4. When time is up, they choose the best question. Tap whoever asked it to give them 1 point.

True or False

  1. Read the statement out loud.
  2. Everyone shows thumbs up for True or thumbs down for False, all at once.
  3. Tap Reveal answer.
  4. Tap every player who got it right. They each score 1.

Whisper Chain

  1. The first player taps Peek, reads the phrase, then taps Hide it.
  2. They whisper it once into the next player’s ear. Keep passing it round the circle, with no repeats.
  3. The last player says what they heard out loud. Tap Reveal to see the original.
  4. Find where it went wrong. Everyone who passed it on correctly before that point scores 1.

20 Questions

  1. The answerer taps Peek, memorises the secret, then taps Hide it.
  2. Everyone else takes turns asking yes-or-no questions. Tap + after each one to count them, up to 20.
  3. The answerer can only say yes or no. Tap Reveal when someone guesses, or after question 20.
  4. Tap whoever guessed it for 1 point. If nobody did, tap the answerer instead.

Most Likely To

  1. Read the “Most likely to…” prompt out loud.
  2. Count to three. Everyone points at the player they think fits best, all at once.
  3. Tap the player with the most fingers pointing at them. A tie means all tied players score.
  4. Tap Next turn for a new prompt.

Two Truths & a Lie

  1. Read the topic on screen out loud.
  2. The player whose turn it is tells three short stories about it. Two are true and one is a lie.
  3. Everyone else can ask one question each, then says which story they think is the lie.
  4. The storyteller reveals the lie. Tap everyone who spotted it. They each score 1.

Truth or Dare

  1. The player whose turn it is chooses Truth or Dare.
  2. Read the card out loud. Answer the truth honestly, or do the dare.
  3. Did they do it? Tap them for 1 point. No points for chickening out.
  4. Anyone can tap New card to swap a prompt that doesn’t feel right.

Spin the Bottle

  1. The spinner taps Spin.
  2. The bottle lands on another player, and their name appears.
  3. The spinner reads the prompt out loud, and that player does it.
  4. If they did it, tap them for 1 point. Then tap Next turn.

Kings Cup

  1. Read the card’s rule out loud. Everyone plays it.
  2. The player who loses the card usually takes a sip. Sips are always optional, and water counts.
  3. Tap whoever won the card. They score 1.
  4. Tap Next turn for the next card. Rules made with a Jack last the whole game.

Cocktail Roulette

  1. Read the question to the player whose turn it is.
  2. They either answer honestly or take a sip to skip it. Sips are always optional.
  3. If they answered, tap them for 1 point.
  4. Tap Next turn to pass to the next player.

Sip & Spill

  1. Read the prompt to the player whose turn it is.
  2. They either spill the story, or take a sip and stay quiet. Sips are always optional.
  3. If they spilled, tap them for 1 point.
  4. Tap Next turn to pass to the next player.